if a Condition is True
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Introduction
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A conditional statement is an expression that produces a
true or false result. You can use that result as you see fit. To create the
expression, you use the Boolean operators we studied in the previous lesson.
In the previous lesson, we saw only how to perform the operations and how to
get the results, not how to use them. To use the result of a Boolean
operation, the C# programming language provides some specific conditional
operators.
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- Start Microsoft Visual Studio
- To create a new application, on the main menu, click File -> New Project...
- In the middle list, click Empty Project
- Change the Name to ElectronicStore2
- Press Enter
- To create a new class, in the Class View, right-click ElectronicStore2 -> Add -> Class...
- Set the Name of the class to StoreItem and click Add
- Complete the StoreItem.cs file as follows:
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ElectronicStore2 { public enum ItemsCategories { Unknown, CablesAndConnectors, CellPhonesAndAccessories, Headphones, DigitalCameras, PDAsAndAccessories, TelephonesAndAccessories, TVsAndVideos, SurgeProtectors, Instructional } public class StoreItem { public long itemNumber; public string name; public ItemsCategories category; public string manufacturer; public string model; public decimal unitPrice; public StoreItem(long itmNbr = 0, string itemName = "N/A", ItemsCategories kind = ItemsCategories.Unknown, string make = "Unknown", string mdl = "Unspecified", decimal price = 0.00M) { itemNumber = itmNbr; name = itemName; category = kind; manufacturer = make; model = mdl; unitPrice = price; } } }
Consider the following program:
using System; public enum HouseType { Unknown, SingleFamily, TownHouse, Condominium } |
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public class Exercise { static int Main() { var type = HouseType.Unknown; var choice = 0; Console.WriteLine("Enter the type of house you want to purchase"); Console.WriteLine("1. Single Family"); Console.WriteLine("2. Townhouse"); Console.WriteLine("3. Condominium"); Console.Write("You Choice? "); choice = int.Parse(Console.ReadLine()); Console.WriteLine("\nDesired House Type: {0}", type); return 0; } }
Here is an example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. TownHouse 3. Condominium You Choice? 3 Desired House Type: Unknown Press any key to continue . . .
To check if an expression is true and use its Boolean
result, you can use the if operator. Its formula is:
if(Condition) Statement;
The Condition can be the type of Boolean
operation we studied in the previous lesson. That is, it can have the
following formula:
Operand1 BooleanOperator Operand2
If the Condition produces a true result, then
the compiler executes the Statement. If the statement to execute is
short, you can write it on the same line with the condition that is being
checked. Here is an example:
using System;
public enum HouseType
{
Unknown,
SingleFamily,
TownHouse,
Condominium
}
public class Exercise
{
static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1) type = HouseType.SingleFamily;
Console.WriteLine("\nDesired House Type: {0}", type);
return 0;
}
}
Here is an example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 1 Desired House Type: SingleFamily Press any key to continue . . .
If the Statement is too long, you can write it
on a different line than the if condition. Here is an example:
using System;
public enum HouseType
{
Unknown,
SingleFamily,
TownHouse,
Condominium
}
public class Exercise
{
static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1)
type = HouseType.SingleFamily;
Console.WriteLine("\nDesired House Type: {0}", type);
return 0;
}
}
You can also write the Statement on its own
line even if the statement is short enough to fit on the same line with
the Condition.
Although the (simple) if statement is used to
check one condition, it can lead to executing multiple dependent
statements. If that is the case, enclose the group of statements between
an opening curly bracket "{" and a closing curly bracket "}". Here is an
example:
using System;
public enum HouseType
{
Unknown,
SingleFamily,
TownHouse,
Condominium
}
public class Exercise
{
static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1)
{
type = HouseType.SingleFamily;
Console.WriteLine("\nDesired House Type: {0}", type);
}
return 0;
}
}
If you omit the brackets, only the statement that
immediately follows the condition would be executed. As an alternative to
create an if conditional statement, right-click the
section where you want to add the code and click Code Snippet...
Double-click Visual C#. In the list, double-click if:
Just as you can create one if condition, you
can write more than one. Here are examples:
using System;
public enum HouseType
{
Unknown,
SingleFamily,
Townhouse,
Condominium
}
public class Exercise
{
static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1)
type = HouseType.SingleFamily;
if (choice == 2)
type = HouseType.Townhouse;
if (choice == 3)
type = HouseType.Condominium;
Console.WriteLine("\nDesired House Type: {0}", type);
return 0;
}
}
Here is an example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 3 Desired House Type: Condominium Press any key to continue . . .
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- To create a new file, on the main menu, click Project -> Add New Item...
- In the middle list, click Code File
- Change the file name to ElectronicStore and press Enter
- In the empty document, type the following:
using System; using ElectronicStore2; public class Store { StoreItem CreateStoreItem() { int? category = null; StoreItem sItem = new StoreItem(); Console.Title = "Electronic Super Store"; Console.WriteLine("=-= Nearson Electonics =-="); Console.WriteLine("******* Store Items ******"); Console.WriteLine( "To create a store item, enter its information"); Console.Write("Item Number: "); sItem.itemNumber = long.Parse(Console.ReadLine()); Console.WriteLine("Category"); Console.WriteLine("1. Unknown/Miscellaneous"); Console.WriteLine("2. Cables and Connectors"); Console.WriteLine("3. Cell Phones and Accessories"); Console.WriteLine("4. Headphones"); Console.WriteLine("5. Digital Cameras"); Console.WriteLine("6. PDAs and Accessories"); Console.WriteLine("7. Telephones and Accessories"); Console.WriteLine("8. TVs and Videos - Plasma / LCD"); Console.WriteLine("9. Surge Protector"); Console.WriteLine("10. Instructional and Tutorials (VHS & DVD)TVs and Videos"); Console.Write("Your Choice? "); category = int.Parse(Console.ReadLine()); if (category == 1) sItem.category = ItemsCategories.Unknown; if (category == 2) sItem.category = ItemsCategories.CablesAndConnectors; if (category == 3) sItem.category = ItemsCategories.CellPhonesAndAccessories; if (category == 4) sItem.category = ItemsCategories.Headphones; if (category == 5) sItem.category = ItemsCategories.DigitalCameras; if (category == 6) sItem.category = ItemsCategories.PDAsAndAccessories; if (category == 7) sItem.category = ItemsCategories.TelephonesAndAccessories; if (category == 8) sItem.category = ItemsCategories.TVsAndVideos; if (category == 9) sItem.category = ItemsCategories.SurgeProtectors; if (category == 10) sItem.category = ItemsCategories.Instructional; Console.Write("Make: "); sItem.manufacturer = Console.ReadLine(); Console.Write("Model: "); sItem.model = Console.ReadLine(); Console.Write("Unit Price: "); sItem.unitPrice = decimal.Parse(Console.ReadLine()); return sItem; } void DescribeStoreItem(StoreItem item) { Console.Title = "Electronic Super Store"; Console.WriteLine("=-= Nearson Electonics =-="); Console.WriteLine("******* Store Items ******"); Console.WriteLine("Store Item Description"); Console.WriteLine("Item Number: {0}", item.itemNumber); Console.WriteLine("Category: {0}", item.category); Console.WriteLine("Make: {0}", item.manufacturer); Console.WriteLine("Model: {0}", item.model); Console.WriteLine("Unit Price: {0:C}", item.unitPrice); } public static int Main() { Store st = new Store(); StoreItem saleItem = st.CreateStoreItem(); Console.Clear(); st.DescribeStoreItem(saleItem); System.Console.ReadKey(); return 0; } }
- To execute, on the main menu, click Debug -> Steart Debugging
- When requested, enter the Item Number as 972485 and press Enter
- For the choice of the category, enter 5 and press Enter
- For the make, enter Canon and press Enter
- For the model, type PowerShot SX20IS and press Enter
- For the unit price, type 369.00 and press Enter
=-= Nearson Electonics =-= ******* Store Items ****** To create a store item, enter its information Item Number: 972485 Category 1. Unknown/Miscellaneous 2. Cables and Connectors 3. Cell Phones and Accessories 4. Headphones 5. Digital Cameras 6. PDAs and Accessories 7. Telephones and Accessories 8. TVs and Videos - Plasma / LCD 9. Surge Protector 10. Instructional and Tutorials (VHS & DVD)TVs and Videos Your Choice? 5 Make: Canon Model: PowerShot SX20IS Unit Price: 369.00
- Press Enter:
=-= Nearson Electonics =-= ******* Store Items ****** Store Item Description Item Number: 972485 Category: DigitalCameras Make: Canon Model: PowerShot SX20IS Unit Price: $369.00 Press any key to continue . . .
Here is an example of what we learned in the
previous section:
using System; public enum HouseType { Unknown, SingleFamily, Townhouse, Condominium } |
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public class Exercise
{
static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1)
type = HouseType.SingleFamily;
if (choice == 2)
type = HouseType.Townhouse;
if (choice == 3)
type = HouseType.Condominium;
Console.WriteLine("\nDesired House Type: {0}", type);
if (type == HouseType.SingleFamily)
Console.WriteLine("\nDesired House Matched");
return 0;
}
}
If you use an if condition to perform an
operation and if the result is true, we saw that you could execute the
statement. As we saw in the previous section, any other result would be
ignored. To address an alternative to an if condition, you can use
the else condition. The formula to follow is:
if(Condition) Statement1; else Statement2;
Once again, the Condition can be a Boolean
operation like those we studied in the previous lesson. If the
Condition is true, then the compiler would execute Statement1.
If the Condition is false, then the compiler would execute
Statement2. Here is an example:
using System;
public enum HouseType
{
Unknown,
SingleFamily,
Townhouse,
Condominium
}
public class Program
{
static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1)
type = HouseType.SingleFamily;
if (choice == 2)
type = HouseType.Townhouse;
if (choice == 3)
type = HouseType.Condominium;
Console.WriteLine("\nDesired House Type: {0}", type);
if (type == HouseType.SingleFamily)
Console.WriteLine("Desired House Matched");
else
Console.WriteLine("No House Desired");
return 0;
}
}
Here is an example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 1 Desired House Type: SingleFamily Desired House Matched Press any key to continue . . .
Here is another example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 2 Desired House Type: Townhouse No House Desired Press any key to continue . . .
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- To use the if...else condition, change the
ElectronicStore.cs file as follows:
using System; using ElectronicStore2; public class Store { StoreItem CreateStoreItem() { int? category = null; decimal itemPrice = 0m; StoreItem sItem = new StoreItem(); Console.Title = "Electronic Super Store"; Console.WriteLine("=-= Nearson Electonics =-="); Console.WriteLine("******* Store Items ******"); Console.WriteLine( "To create a store item, enter its information"); Console.Write("Item Number: "); sItem.itemNumber = long.Parse(Console.ReadLine()); Console.WriteLine("Category"); Console.WriteLine("1. Unknown/Miscellaneous"); Console.WriteLine("2. Cables and Connectors"); Console.WriteLine("3. Cell Phones and Accessories"); Console.WriteLine("4. Headphones"); Console.WriteLine("5. Digital Cameras"); Console.WriteLine("6. PDAs and Accessories"); Console.WriteLine("7. Telephones and Accessories"); Console.WriteLine("8. TVs and Videos - Plasma / LCD"); Console.WriteLine("9. Surge Protector"); Console.WriteLine("10. Instructional and Tutorials (VHS & DVD)TVs and Videos"); Console.Write("Your Choice? "); category = int.Parse(Console.ReadLine()); if (category == 1) sItem.category = ItemsCategories.Unknown; if (category == 2) sItem.category = ItemsCategories.CablesAndConnectors; if (category == 3) sItem.category = ItemsCategories.CellPhonesAndAccessories; if (category == 4) sItem.category = ItemsCategories.Headphones; if (category == 5) sItem.category = ItemsCategories.DigitalCameras; if (category == 6) sItem.category = ItemsCategories.PDAsAndAccessories; if (category == 7) sItem.category = ItemsCategories.TelephonesAndAccessories; if (category == 8) sItem.category = ItemsCategories.TVsAndVideos; if (category == 9) sItem.category = ItemsCategories.SurgeProtectors; if (category == 10) sItem.category = ItemsCategories.Instructional; Console.Write("Make: "); sItem.manufacturer = Console.ReadLine(); Console.Write("Model: "); sItem.model = Console.ReadLine(); Console.Write("Unit Price: "); itemPrice = decimal.Parse(Console.ReadLine()); if (itemPrice <= 0) sItem.unitPrice = 0.00m; else sItem.unitPrice = itemPrice; return sItem; } string GetItemCategory(ItemsCategories cat) { string strCategory = "Unknown"; if (cat == ItemsCategories.CablesAndConnectors) strCategory = "Cables & Connectors"; if (cat == ItemsCategories.CellPhonesAndAccessories) strCategory = "Cell Phones & Accessories"; if (cat == ItemsCategories.Headphones) strCategory = "Headphones"; if (cat == ItemsCategories.DigitalCameras) strCategory = "Digital Cameras"; if (cat == ItemsCategories.PDAsAndAccessories) strCategory = "PDAs & Accessories"; if (cat == ItemsCategories.TelephonesAndAccessories) strCategory = "Telephones & Accessories"; if (cat == ItemsCategories.TVsAndVideos) strCategory = "TVs & Videos"; if (cat == ItemsCategories.SurgeProtectors) strCategory = "Surge Protectors"; if (cat == ItemsCategories.Instructional) strCategory = "Instructional"; return strCategory; } void DescribeStoreItem(StoreItem item) { string strCategory = GetItemCategory(item.category); Console.Title = "Electronic Super Store"; Console.WriteLine("=-= Nearson Electonics =-="); Console.WriteLine("******* Store Items ******"); Console.WriteLine("Store Item Description"); Console.WriteLine("Item Number: {0}", item.itemNumber); Console.WriteLine("Category: {0}", strCategory); Console.WriteLine("Make: {0}", item.manufacturer); Console.WriteLine("Model: {0}", item.model); Console.WriteLine("Unit Price: {0:C}", item.unitPrice); } public static int Main() { Store st = new Store(); StoreItem saleItem = st.CreateStoreItem(); Console.Clear(); st.DescribeStoreItem(saleItem); System.Console.ReadKey(); return 0; } }
- To execute the application, on the main menu, click Debug -> Start Debugging
- When requested, enter the values as follows and press Enter after
each:
=-= Nearson Electonics =-= ******* Store Items ****** To create a store item, enter its information Item Number: 992052 Category 1. Unknown/Miscellaneous 2. Cables and Connectors 3. Cell Phones and Accessories 4. Headphones 5. Digital Cameras 6. PDAs and Accessories 7. Telephones and Accessories 8. TVs and Videos - Plasma / LCD 9. Surge Protector 10. Instructional and Tutorials (VHS & DVD)TVs and Videos Your Choice? 4 Make: Sennheiser Model: HD-555 Unit Price: 104.00
- Press Enter
=-= Nearson Electonics =-= ******* Store Items ****** Store Item Description Item Number: 992052 Category: Headphones Make: Sennheiser Model: HD-555 Unit Price: $104.00
- Close the DOS window and return to your programming environment
If you have a condition that can be checked as an
if situation with one alternate else, you can use the ternary
operator that is a combination of ? and :. Its formula is:
Condition ? Statement1 : Statement2;
The compiler would first test the Condition. If
the Condition is true, then it would execute Statement1,
otherwise it would execute Statement2. When you request two numbers
from the user and would like to compare them, the following program would
do find out which one of both numbers is higher. The comparison is
performed using the conditional operator:
using System;
public class Exercise
{
static int Main()
{
var Number1 = 0;
var Number2 = 0;
var Maximum = 0;
var Num1 = "";
var Num2 = "";
Console.Write("Enter first numbers: ");
Num1 = Console.ReadLine();
Console.Write("Enter second numbers: ");
Num2 = Console.ReadLine();
Number1 = int.Parse(Num1);
Number2 = int.Parse(Num2);
Maximum = (Number1 < Number2) ? Number2 : Number1;
Console.Write("\nThe maximum of ");
Console.Write(Number1);
Console.Write(" and ");
Console.Write(Number2);
Console.Write(" is ");
Console.WriteLine(Maximum);
Console.WriteLine();
return 0;
}
}
Here is an example of running the program;
Enter first numbers: 244 Enter second numbers: 68 The maximum of 244 and 68 is 244
The Null-Coalescing Operator ??
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Remember that, when declaring a variable of a
primitive type, you can add a question mark to the data type to specify
that the variable can have a nullable value. Here is an example:
using System;
public class Exercise
{
public static int Main()
{
double? distance = null;
Console.WriteLine();
return 0;
}
}
At one time, you may want to assign the value of such
a variable to another variable. If the variable is holding null, it means
it does not have a value, so assigning to another variable would be
meaningless. A solution is to first check whether the variable is
currently holding null or an actual value. That is, you can ask the
compiler to check whether the variable is currently null or it holds a
value:
- If the variable is holding an actual value, not null, assign its value to the new variable
- If the variable is null, assign an alternate value (you must provide that value) to the variable
To support this, the C# language provides the
null-coalescent operator: "??". The formula to use it is:
TargetVariable = OriginalVariable ?? AlternateValue;
You must have declared the OriginalVariable and
it must be able to hold null, which is done by adding ? to it. You can
first declare the TargetVariable or declare it when initializing
it. Of course, both variables must be compatible. Here is an example of
using the ?? operator:
using System;
public class Exercise
{
public static int Main()
{
double? distance = null;
double? fromTo = null;
Console.WriteLine("Distance 1: {0}", distance);
Console.WriteLine("Distance 2: {0}", fromTo);
fromTo = distance ?? 135.85;
Console.WriteLine("Distance 1: {0}", distance);
Console.WriteLine("Distance 2: {0}", fromTo);
Console.WriteLine();
return 0;
}
}
The fromTo = distance ?? 135.85;
means that:
- If the distance variable currently holds a non-null value, assign that value to the fromTo variable
- If the distance variable currently holds null, assign the value 135.85 to it
The above code would produce:
Distance 1: Distance 2: Distance 1: Distance 2: 135.85 Press any key to continue . . .
Here is another version of the program:
using System; public class Exercise { public static int Main() { double? distance = null; double? fromTo = null; Console.WriteLine("Distance 1: {0}", distance); Console.WriteLine("Distance 2: {0}", fromTo); Console.WriteLine("---------------------"); fromTo = distance ?? 135.85; Console.WriteLine("Distance 1: {0}", distance); Console.WriteLine("Distance 2: {0}", fromTo); Console.WriteLine("---------------------"); distance = 8284.26; fromTo = distance ?? 135.85; Console.WriteLine("Distance 1: {0}", distance); Console.WriteLine("Distance 2: {0}", fromTo); Console.WriteLine(); return 0; } }
This time, the program would produce:
Distance 1: Distance 2: --------------------- Distance 1: Distance 2: 135.85 --------------------- Distance 1: 8284.26 Distance 2: 8284.26 Press any key to continue . . .
If you use an if...else conditional statement,
you can process only two statements. In some cases, you may deal with more
than two conditions. In this case, you can use an if...else if
condition. Its formula is:
if(Condition1) Statement1; else if(Condition2) Statement2;
The compiler would first check Condition1. If
Condition1 is true, then Statement1 would be executed. If
Condition1 is false, then the compiler would check Condition2.
If Condition2 is true, then the compiler would execute Statement2. Any
other result would be ignored. Here is an example:
using System; public enum HouseType { Unknown, SingleFamily, Townhouse, Condominium } public class Exercise { static int Main() { var type = HouseType.Unknown; var choice = 0; var garage = ""; Console.WriteLine("Enter the type of house you want to purchase"); Console.WriteLine("1. Single Family"); Console.WriteLine("2. Townhouse"); Console.WriteLine("3. Condominium"); Console.Write("You Choice? "); choice = int.Parse(Console.ReadLine()); if (choice == 1) type = HouseType.SingleFamily; else if (choice == 2) type = HouseType.Townhouse; Console.Write("Does the house have an indoor garage (1=Yes/0=No)? "); var answer = int.Parse(Console.ReadLine()); if (answer == 1) garage = "Yes"; else garage = "No"; Console.WriteLine("\nDesired House Type: {0}", type); Console.WriteLine("Has indoor garage? {0}", garage); return 0; } }
Here is an example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 1 Does the house have an indoor garage (1=Yes/0=No)? 1 Desired House Type: SingleFamily Has indoor garage? Yes Press any key to continue . . .
Here is another example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 2 Does the house have an indoor garage (1=Yes/0=No)? 6 Desired House Type: Townhouse Has indoor garage? No Press any key to continue . . .
Notice that only two conditions are evaluated. Any
condition other than these two is not considered. Because there can be
other alternatives, the C# language provides an alternate else as the last
resort. Its formula is:
if(Condition1) Statement1; else if(Condition2) Statement2; else Statement-n; |
if(Condition1) Statement1; else if(Condition2) Statement2; else if(Condition3) Statement3; else Statement-n; |
The compiler will check the first condition. If
Condition1 is true, it executes Statement1. If Condition1
is false, then the compiler will check the second condition. If
Condition2 is true, it will execute Statement2. When the
compiler finds a Condition-n to be true, it will execute its
corresponding statement. It that Condition-n is false, the compiler
will check the subsequent condition. This means you can include as many
conditions as you see fit using the else if statement. If after
examining all the known possible conditions you still think that there
might be an unexpected condition, you can use the optional single else.
Here is an example:
using System;
public enum HouseType
{
Unknown,
SingleFamily,
Townhouse,
Condominium
}
public class Exercise
{
public static int Main()
{
var type = HouseType.Unknown;
var choice = 0;
var garage = "";
Console.WriteLine("Enter the type of house you want to purchase");
Console.WriteLine("1. Single Family");
Console.WriteLine("2. Townhouse");
Console.WriteLine("3. Condominium");
Console.Write("You Choice? ");
choice = int.Parse(Console.ReadLine());
if (choice == 1)
type = HouseType.SingleFamily;
else if (choice == 2)
type = HouseType.Townhouse;
else if (choice == 3)
type = HouseType.Condominium;
else
type = HouseType.Unknown;
Console.Write("Does the house have an indoor garage (1=Yes/0=No)? ");
var answer = int.Parse(Console.ReadLine());
if (answer == 1)
garage = "Yes";
else
garage = "No";
Console.WriteLine("\nDesired House Type: {0}", type);
Console.WriteLine("Has indoor garage? {0}", garage);
return 0;
}
}
Here is an example of running the program:
Enter the type of house you want to purchase 1. Single Family 2. Townhouse 3. Condominium You Choice? 3 Does the house have an indoor garage (1=Yes/0=No)? 0 Desired House Type: Condominium Has indoor garage? No Press any key to continue . . .
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- Close your programming environment
- When asked whether you want to save, click No
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