Class Construction
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Method Initializer
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Imagine you are writing a program for a business that sells
flowers:
Flower | |||||
Type | Daisies | Lilies | Roses | Live Plants | Tulips |
Color | Mixed | Yellow | Red | Green | Mixed |
Arrangement | Bouquet | Planter Box | Bouquet | Basket | Any |
Price | 35.25 | 115.95 | 85.95 | 60.95 | 58.95 |
Consider the following program:
using namespace System; public value class CFlower { public: int Type; int Color; __wchar_t Arrangement; double UnitPrice; }; int main() { CFlower ^ flr = gcnew CFlower; Console::WriteLine(L"Flower Type: {0}", flr->Type); Console::WriteLine(L"Flower Color: {0}", flr->Color); Console::WriteLine(L"Arrangement: {0}", flr->Arrangement); Console::WriteLine(L"Price: {0:C}", flr->UnitPrice); Console::WriteLine(L""); return 0; }
This would produce:
Flower Type: 0 Flower Color: 0 Arrangement: Price: $0.00 Press any key to continue . . .
If you declare a variable of a class in your program, when
the program comes up, the
compiler reserves enough memory space for each member of the class. The memory
space reserved for each member variable is filled with an initial value based on
its type. For a String object, the space would be left empty. For an integer
type, the space would be filled with 0. A better way to take care of this type is to provide a
value whose role would be to initialize the member variables with the values of
your choice.
A method that initializes an object can return any value but it is preferable to
be of type void because its primary purpose is to reset the values. Since this
method would give a starting value to all member variables that need to be
initialized, it should have an equivalent argument for each of the member
variables that it would initialize. Here is an example:
public value class CFlower
{
public:
int Type;
int Color;
__wchar_t Arrangement;
double UnitPrice;
void Initializer(int type, int color, __wchar_t arrange, double price);
};
The method initializer doesn't have to initialize all
members of the class. For example, the previous execution of the program shows
that the member variables that are of type String are initialized
with empty strings. In such a case, you may not have to initialize such
variables. To implement a method initializer, simply assign its argument to
the corresponding member variable of the class. Here are examples:
void CFlower::Initializer(int tp, int clr,
__wchar_t arrange, double price)
{
Type = tp;
Color = clr;
Arrangement = arrange;
UnitPrice = price;
}
You can call a method initializer after declaring the instance of the class to give it initial values. Here is an
example:
using namespace System;
public value class CFlower
{
public:
int Type;
int Color;
__wchar_t Arrangement;
double UnitPrice;
void Initializer(int type, int color,
__wchar_t arrange, double price);
};
void CFlower::Initializer(int tp, int clr,
__wchar_t arrange, double price)
{
Type = tp;
Color = clr;
Arrangement = arrange;
UnitPrice = price;
}
int main()
{
CFlower ^ flr = gcnew CFlower;
flr->Initializer(3, 7, L'U', 35.85);
Console::WriteLine(L"Flower Type: {0}", flr->Type);
Console::WriteLine(L"Flower Color: {0}", flr->Color);
Console::WriteLine(L"Arrangement: {0}", flr->Arrangement);
Console::WriteLine(L"Price: {0:C}", flr->UnitPrice);
Console::WriteLine(L"");
return 0;
}
|
This would produce:
Flower Type: 3 Flower Color: 7 Arrangement: U Price: $35.85 Press any key to continue . . .
Using a method initializer, after initializing the object,
you can use the values it holds as you see fit.
- Start Microsoft Visual C++ 2005
- On the main menu, click File -> New -> Project...
- On the left side, make sure that Visual C++ is selected. In the Templates list, click CLR Empty Project
- In the Name box, replace the string with ElectroStore3 and click OK
- On the main menu, click Project -> Add New Item...
- To create a header file, in the Templates list, click Header File (.h)
- Set the Name to StoreItem and click Add
- Complete the file as follows:
#pragma once using namespace System; namespace ElectronicsStore { public ref class CStoreItem { private: long nbr; __wchar_t ^ cat; String ^ mk; String ^ mdl; double discount; double price; public: inline long GetItemNumber(); inline void SetItemNumber(const long number); inline __wchar_t ^ GetCategory(); inline void SetCategory(__wchar_t ^ category); inline String ^ GetMake(); inline void SetMake(String ^ make); inline String ^ GetModel(); inline void SetModel(String ^ model); inline double GetDiscountRate(); inline void SetDiscountRate(const double discountRate); inline double GetUnitPrice(); inline void SetUnitPrice(const double unitPrice); }; }
- To create a source file, on the main menu, click Project -> Add New Item...
- In the Templates list, click C++ File (.h)
- Set the Name to StoreItem and press Enter
- Complete the file as follows:
#include "StoreItem.h" using namespace System; namespace ElectronicsStore { inline long CStoreItem::GetItemNumber() { return nbr; } inline void CStoreItem::SetItemNumber(const long number) { this->nbr = number; } inline __wchar_t ^ CStoreItem::GetCategory() { return cat; } inline void CStoreItem::SetCategory(__wchar_t ^ category) { this->cat = category; } inline String ^ CStoreItem::GetMake() { return mk; } inline void CStoreItem::SetMake(String ^ make) { this->mk = make; } inline String ^ CStoreItem::GetModel() { return mdl; } inline void CStoreItem::SetModel(String ^ model) { this->mdl = model; } inline double CStoreItem::GetDiscountRate() { return discount / 100; } inline void CStoreItem::SetDiscountRate(const double discountRate) { this->discount = discountRate; } inline double CStoreItem::GetUnitPrice() { return price; } inline void CStoreItem::SetUnitPrice(const double unitPrice) { this->price = unitPrice; } }
- To create one more source file, on the main menu, click Project -> Add New Item...
- In the Templates list, make sure C++ File (.cpp) is selected.
Set the Name to Exercise and click Add - Complete the file as follows:
#include "StoreItem.h" using namespace System; using namespace ElectronicsStore; static void DescribeStoreItem(CStoreItem ^ %); int main() { String ^ strTitle = L"=-= Nearson Electonics =-=\n" L"******* Store Items ******"; Console::WriteLine(); return 0; } void DescribeStoreItem(CStoreItem ^ %item) { Console::WriteLine(L"Store Item Description"); Console::WriteLine(L"Item Number: {0}", item->GetItemNumber()); Console::WriteLine(L"Category: {0}", item->GetCategory()); Console::WriteLine(L"Make {0}", item->GetMake()); Console::WriteLine(L"Model: {0}", item->GetModel()); Console::WriteLine(L"Discount Rate: {0:P}", item->GetDiscountRate()); Console::WriteLine(L"Unit Price: {0:C}", item->GetUnitPrice()); }
- Execute the application to make sure it can compile
- Close the DOS window
A constructor is a special method that is created when the
object comes to life. This particular method holds the same name as that
of the class and it initializes the object whenever that object
is created. Unlike some of the other
methods, the constructor does not return a value, not even void.
When you create a class, if you don't declare a
constructor, the compiler would create one for you; this is useful because it
lets all other objects and functions of the program know that the object
exists. This compiler-created constructor is called the default constructor. If
you want, you can create your own constructor.
To create a constructor, declare a method that holds the
same name as the class. Remember that the method must not return any value.
Besides that, the second rule is that the class must be created with the ref
instead of the value keywords.
|
Here is
an example:
public ref class CFlower { public: int Type; int Color; __wchar_t Arrangement; double UnitPrice; CFlower(); };
When you declare an instance of the class, whether
you use that
object or not, a constructor for the object is created and signals
itself. When an instance of a class has been declared, the default
constructor is called, whether the object is used or not. This is
illustrated in
the following program:
using namespace System;
public ref class CFlower
{
public:
int Type;
int Color;
__wchar_t Arrangement;
double UnitPrice;
CFlower();
};
CFlower::CFlower()
{
Console::WriteLine("An order has been placed!!!");
}
int main()
{
CFlower ^ flr = gcnew CFlower;
Console::WriteLine(L"");
return 0;
}
This would produce:
An order has been placed!!! Press any key to continue...
As you can see, even though the flr variable was not
used, just its declaration was enough to signal it. You might find it sometimes
convenient to create your own constructor because, whether you create an empty
constructor or not, this does not negatively impact your program.
When declaring an instance of a class using the default
constructor, you can use or omit the parentheses. The effect is the same.
Therefore, you can declare a CFlower variable as follows:
int main()
{
CFlower ^ flr = gcnew CFlower();
Console::WriteLine(L"");
return 0;
}
Also, remember that, in C++, if a method doesn't take an
argument, when declaring and defining the method, you can type void in its
parentheses:
public ref class CFlower { public: int Type; int Color; __wchar_t Arrangement; double UnitPrice; Flower(void); }; Flower::Flower(void) { }
|
- Access the StoreItem.h header file
- Create a default constructor as follows:
#pragma once using namespace System; namespace ElectronicsStore { public ref class CStoreItem { public: CStoreItem(void); private: long nbr; __wchar_t ^ cat; String ^ mk; String ^ mdl; double discount; double price; public: . . . No Change }; }
- Save the file
The Constructor Initializer
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A constructor can be used to initialize the member variables
of a class. As such, a constructor provides a valuable alternative to a method
initializer, the type of method we saw earlier. To use a constructor to
initialize the member variables of a class, provide as arguments the necessary
variables that you intend to initialize. You don't have to initialize all
member variables in the constructor, only those that need to be initialized. In
fact, you should initialize only those members that you think the other objects
or functions would need when using this object. This means that
your object may have member variables that, either the external objects or
functions don't need to modify (or access) or the member variable(s) will be
initialized later when called from the needed object(s) or function(s).
To implement a default constructor, you can just initialize
the desired members of the class. For a member variable of a numeric type, you
can just assign the desired constant to each. Here is an example:
CFlower::CFlower(void)
{
Type = 1;
}
If the variable is a character, assign a single-quoted
symbol to it. If the variable is a string, then assign a double-quoted value to
the variable. Here are examples:
using namespace System;
public ref class CFlower
{
public:
String ^ Type;
String ^ Color;
String ^ Arrangement;
double UnitPrice;
CFlower();
};
CFlower::CFlower()
{
Type = L"Roses";
Color = L"Red";
Arrangement = L"Basket";
UnitPrice = 45.95;
}
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int main() { CFlower ^ flr = gcnew CFlower; Console::WriteLine(L"Flower Type: {0}", flr->Type); Console::WriteLine(L"Flower Color: {0}", flr->Color); Console::WriteLine(L"Arrangement: {0}", flr->Arrangement); Console::WriteLine(L"Price: {0:C}", flr->UnitPrice); Console::WriteLine(L""); return 0; }
This would produce:
Flower Type: Roses Flower Color: Red Arrangement: Basket Price: $45.95 Press any key to continue . . .
If the member is a handle to a class, make sure you
initialize it prior to using it.
|
- Access the StoreItem.cpp source file
- To specify the default values of the member variables of the class,
implement the default constructor as follows:
#include "StoreItem.h" using namespace System; namespace ElectronicsStore { CStoreItem::CStoreItem(void) { nbr = 0; cat = L'U'; mk = L"Unknown"; mdl = L"Unspecified"; discount = 0.00; price = 0.00; } . . . No Change }
- Access the Exercise.cpp source file
- To use the default constructor, change the file as follows:
#include "StoreItem.h" using namespace System; using namespace ElectronicsStore; static void DescribeStoreItem(CStoreItem ^ %); int main() { String ^ strTitle = L"=-= Nearson Electonics =-=\n" L"******* Store Items ******"; CStoreItem ^ saleItem = gcnew CStoreItem(); DescribeStoreItem(saleItem); Console::WriteLine(); return 0; } void DescribeStoreItem(CStoreItem ^ %item) { Console::WriteLine(L"Store Item Description"); Console::WriteLine(L"Item Number: {0}", item->GetItemNumber()); Console::WriteLine(L"Category: {0}", item->GetCategory()); Console::WriteLine(L"Make {0}", item->GetMake()); Console::WriteLine(L"Model: {0}", item->GetModel()); Console::WriteLine(L"Discount Rate: {0:P}", item->GetDiscountRate()); Console::WriteLine(L"Unit Price: {0:C}", item->GetUnitPrice()); }
- Execute the application to see the result:
Store Item Description Item Number: 0 Category: U Make Unknown Model: Unspecified Discount Rate: 0.00 % Unit Price: $0.00 Press any key to continue . . .
- Close the DOS window
The default constructor is the favorite place
to provide default values to the members of a class. Besides the default
constructor, you can add as many constructors as you judge necessary. This
feature of C++ allows you to create various constructors for different reasons.
This also means that, like ordinary functions, the methods or constructors of a
class can be overloaded.
One of the rules of function overloading consists of having
functions with different types of arguments. The most basic constructor you
would create can use a single argument. When implementing a constructor that takes one argument, you
should initialize the member that corresponds to the unique argument and
initialize the other members with default values. Here is an example:
public ref class CFlower { public: String ^ Type; String ^ Color; String ^ Arrangement; double UnitPrice; CFlower(String ^ type); }; CFlower::CFlower(String ^ type) { Type = type; Color = L"Red"; Arrangement = L"Basket"; UnitPrice = 35.95; }
If you create a class with only one constructor as in the
current example, when declaring an instance of the class, you must use that
constructor: you cannot use the default constructor that doesn't take an
argument. When declaring the variable, initialize it with a constructor with
parentheses and provide the value(s) in the parentheses of the constructor. Here is an example:
using namespace System;
public ref class CFlower
{
public:
String ^ Type;
String ^ Color;
String ^ Arrangement;
double UnitPrice;
CFlower(String ^ type);
};
CFlower::CFlower(String ^ type)
{
Type = type;
Color = L"Red";
Arrangement = L"Basket";
UnitPrice = 35.95;
}
int main()
{
CFlower ^ flr = gcnew CFlower(L"Tulip");
Console::WriteLine(L"Flower Type: {0}", flr->Type);
Console::WriteLine(L"Flower Color: {0}", flr->Color);
Console::WriteLine(L"Arrangement: {0}", flr->Arrangement);
Console::WriteLine(L"Price: {0:C}", flr->UnitPrice);
Console::WriteLine(L"");
return 0;
}
This would produce:
Flower Type: Tulip Flower Color: Red Arrangement: Basket Price: $35.95 Press any key to continue . . .
In the same way, you can create different constructors for
different initializations, although it would not be realistic to create a
different constructor for each variable. If you create different constructors with different
arguments to initialize (remember the rules of function overloading), when
declaring the classes, make sure you initialize each instance with the right
number of arguments; otherwise, the compiler may complain.
If you create a class with only one constructor and that constructor
has at least one argument, the
default constructor would not be available anymore. If you want to access a default constructor of an
object, you have two alternatives:
- If you don't create any constructor at all on a class, the default constructor would always be available whenever you invoke that class
- If you create at least one constructor on a class and supply at least one argument to that constructor, you must explicitly create a default constructor for your class.
|
- Access the StoreItem.h file
- To overload the constructor, change the file as follows:
#pragma once using namespace System; namespace ElectronicsStore { public ref class CStoreItem { public: // An item whose characteristics are not (yet) known CStoreItem(void); // An item that is known by its make, model, and unit price CStoreItem(long itmNbr, String ^ make, String ^ model, double unitPrice); // An item that is known by its name and unit price CStoreItem(long itmNbr, String ^ name, double unitPrice); private: long nbr; __wchar_t ^ cat; String ^ mk; String ^ mdl; String ^ nm; double discount; double price; public: inline long GetItemNumber(); inline void SetItemNumber(const long number); inline __wchar_t ^ GetCategory(); inline void SetCategory(__wchar_t ^ category); inline String ^ GetMake(); inline void SetMake(String ^ make); inline String ^ GetModel(); inline void SetModel(String ^ model); inline String ^ GetName(); inline void SetName(String ^ name); inline double GetDiscountRate(); inline void SetDiscountRate(const double discountRate); inline double GetUnitPrice(); inline void SetUnitPrice(const double unitPrice); }; }
- Access the StoreItem.cpp file
- To implement the constructors, change the file as follows:
#include "StoreItem.h" using namespace System; namespace ElectronicsStore { CStoreItem::CStoreItem(void) { nbr = 0; cat = L'U'; mk = L"Unknown"; mdl = L"Unspecified"; nm = L"N/A"; discount = 0.00; price = 0.00; } CStoreItem::CStoreItem(long itmNbr, String ^ make, String ^ model, double unitPrice) { nbr = itmNbr; cat = L'U'; mk = make; mdl = model; nm = L"N/A"; discount = 0.00; price = unitPrice; } CStoreItem::CStoreItem(long itmNbr, String ^ name, double unitPrice) { nbr = itmNbr; cat = L'U'; mk = L"Unknown"; mdl = L"Unspecified"; nm = name; discount = 0.00; price = unitPrice; } inline long CStoreItem::GetItemNumber() { return nbr; } inline void CStoreItem::SetItemNumber(const long number) { this->nbr = number; } inline __wchar_t ^ CStoreItem::GetCategory() { return cat; } inline void CStoreItem::SetCategory(__wchar_t ^ category) { this->cat = category; } inline String ^ CStoreItem::GetMake() { return mk; } inline void CStoreItem::SetMake(String ^ make) { this->mk = make; } inline String ^ CStoreItem::GetModel() { return mdl; } inline void CStoreItem::SetModel(String ^ model) { this->mdl = model; } inline String ^ CStoreItem::GetName() { return nm; } inline void CStoreItem::SetName(String ^ name) { name = nm; } inline double CStoreItem::GetDiscountRate() { return discount / 100; } inline void CStoreItem::SetDiscountRate(const double discountRate) { this->discount = discountRate; } inline double CStoreItem::GetUnitPrice() { return price; } inline void CStoreItem::SetUnitPrice(const double unitPrice) { this->price = unitPrice; } }
- Access the Exercise.cpp file
- To use the constructors, change the file as follows:
#include "StoreItem.h" using namespace System; using namespace ElectronicsStore; static void DescribeStoreItem(CStoreItem ^ %); int main() { String ^ strTitle = L"=-= Nearson Electonics =-=\n" L"******* Store Items ******"; CStoreItem ^ saleItem = gcnew CStoreItem(); Console::WriteLine(L"==/==A store item with default values==/=="); DescribeStoreItem(saleItem); Console::WriteLine(); saleItem = gcnew CStoreItem(606302, L"Altec Lansing", L"AHP-712I", 85.95); saleItem->SetCategory(L'H'); saleItem->SetDiscountRate(25); Console::WriteLine(L"==/==A store item known for its make, " L"model, and unit price==/=="); DescribeStoreItem(saleItem); Console::WriteLine(); Console::WriteLine(L"==/==A store item with default values==/=="); saleItem = gcnew CStoreItem(162864, L"External Sound Card", 85.95); DescribeStoreItem(saleItem); Console::WriteLine(); Console::WriteLine(L"==/==A store item completely defined==/=="); saleItem = gcnew CStoreItem(513497, L'T', L"Uniden", L"8x8 Packet8 Broadband Internet Phone System", 10, 145.95); DescribeStoreItem(saleItem); Console::WriteLine(); Console::WriteLine(L"==/==A store item with each " L"characteristic defined==/=="); saleItem = gcnew CStoreItem(); saleItem->SetItemNumber(913846); saleItem->SetCategory(L'S'); saleItem->SetMake(L"APC"); saleItem->SetModel(L"Personal SurgeArrest"); saleItem->SetDiscountRate(25.00); saleItem->SetUnitPrice(14.95); DescribeStoreItem(saleItem); Console::WriteLine(); return 0; } void DescribeStoreItem(CStoreItem ^ %item) { Console::WriteLine(L"Store Item Description"); Console::WriteLine(L"Item Number: {0}", item->GetItemNumber()); Console::WriteLine(L"Category: {0}", item->GetCategory()); Console::WriteLine(L"Make {0}", item->GetMake()); Console::WriteLine(L"Model: {0}", item->GetModel()); Console::WriteLine(L"Name: {0}", item->GetName()); Console::WriteLine(L"Discount Rate: {0:P}", item->GetDiscountRate()); Console::WriteLine(L"Unit Price: {0:C}", item->GetUnitPrice()); }
- Execute the application to see the result:
==/==A store item with default values==/== Store Item Description Item Number: 0 Category: U Make Unknown Model: Unspecified Name: N/A Discount Rate: 0.00 % Unit Price: $0.00
==/==A store item known for its make, model, and unit price==/== Store Item Description Item Number: 606302 Category: H Make Altec Lansing Model: AHP-712I Name: N/A Discount Rate: 25.00 % Unit Price: $85.95
==/==A store item with default values==/== Store Item Description Item Number: 162864 Category: U Make Unknown Model: Unspecified Name: External Sound Card Discount Rate: 0.00 % Unit Price: $85.95
==/==A store item completely defined==/== Store Item Description Item Number: 513497 Category: T Make Uniden Model: 8x8 Packet8 Broadband Internet Phone System Name: Discount Rate: 10.00 % Unit Price: $145.95
==/==A store item with each characteristic defined==/== Store Item Description Item Number: 913846 Category: S Make APC Model: Personal SurgeArrest Name: N/A Discount Rate: 25.00 % Unit Price: $14.95
- Close the DOS window
Techniques of Initializing With a Constructor
|
By now, we saw that methods can be implemented inline, that
is, in the body of a class. This also applies to constructors:
public ref class CFlower
{
public:
String ^ Type;
String ^ Color;
String ^ Arrangement;
double UnitPrice;
CFlower()
{
Type = L"Roses";
Color = L"Red";
Arrangement = L"Basket";
UnitPrice = 45.95;
}
CFlower(String ^ type);
};
C++ provides another technique you can use to initialize the
member variables in a constructor. To initialize the list of members, after
defining the constructor, which is after the parentheses, type a colon, followed
by the name of an argument and include its initial value in parentheses. The
initializations are separated by a comma. Since the constructor is a method,
make sure you provide its body. Here are examples:
public ref class CFlower { public: String ^ Type; String ^ Color; String ^ Arrangement; double UnitPrice; CFlower() : Type(L"Roses"), Color(L"Red"), Arrangement(L"Basket"), UnitPrice(35.95) { } CFlower(String ^ type); }; CFlower::CFlower(String ^ type) : Type(type), Color(L"Red"), Arrangement(L"Basket"), UnitPrice(45.95) { }
You can still use the initialization that consists of
assigning a value to the desired member variable. Still, observe the rules when
declaring a variable of the class:
#include <iostream> using namespace std; using namespace System; public ref class CFlower { public: String ^ Type; String ^ Color; String ^ Arrangement; double UnitPrice; CFlower() : Type(L"Roses"), Color(L"Red"), Arrangement(L"Basket"), UnitPrice(45.95) { } CFlower(String ^ type); CFlower(String ^ type, String ^ color, String ^ argn, double price); }; CFlower::CFlower(String ^ type) : Type(type), Color(L"Red"), Arrangement(L"Basket"), UnitPrice(35.95) { } CFlower::CFlower(String ^ type, String ^ color, String ^ argn, double price) { Type = type; Color = color; Arrangement = argn; UnitPrice = price; } void Show(const CFlower ^ flower) { Console::WriteLine(L"Flower Type: {0}", flower->Type); Console::WriteLine(L"Flower Color: {0}", flower->Color); Console::WriteLine(L"Arrangement: {0}", flower->Arrangement); Console::WriteLine(L"Price: {0:C}", flower->UnitPrice); } int main() { // Using the default constructor CFlower ^ flower = gcnew CFlower; Show(flower); Console::Write(L"\nPress any key to continue..."); Console::ReadLine(); system("cls"); // Using the constructor with one argument flower = gcnew CFlower(L"Tulip"); Show(flower); Console::Write(L"\nPress any key to continue..."); Console::ReadLine(); system("cls"); // Using a full constructor flower = gcnew CFlower(L"Lilies", L"Pink", L"Bouquet", 45.65); Console::WriteLine(L""); return 0; }
This would produce:
Screen 1 |
Flower Type: Roses Flower Color: Red Arrangement: Basket Price: $35.95 Press any key to continue... |
Screen 2 |
Flower Type: Tulip Flower Color: Red Arrangement: Basket Price: $35.95 Press any key to continue... |
Screen 3 |
Flower Type: Lilies Flower Color: Pink Arrangement: Bouquet Price: $45.65 Press any key to continue . . . |
|
- Access the StoreItem.cpp file and change it as follows:
#include "StoreItem.h" using namespace System; namespace ElectronicsStore { CStoreItem::CStoreItem(void) : nbr(0), cat(L'U'), mk(L"Unknown"), mdl(L"Unspecified"), nm(L"N/A"), discount(0.00), price(0.00) { } CStoreItem::CStoreItem(long itmNbr, String ^ make, String ^ model, double unitPrice) : nbr(itmNbr), cat(L'U'), mk(make), mdl(model), nm(L"N/A"), discount(0.00), price(unitPrice) { } CStoreItem::CStoreItem(long itmNbr, String ^ name, double unitPrice) : nbr(itmNbr), cat(L'U'), mk(L"Unknown"), mdl(L"Unspecified"), nm(name), discount(0.00), price(unitPrice) { } CStoreItem::CStoreItem(long itmNbr, __wchar_t category, String ^ make, String ^ model, double discountRate, double unitPrice) : nbr(itmNbr), cat(category), mk(make), mdl(model), discount(discountRate), price(unitPrice) { } . . . No Change }
- Execute the application to test it
Copying an Object
|
After creating an object and assigning appropriate values to
its member variables, you can perform any regular operation on it. We have
already learned:
How to assign | Example |
A value to a variable | int a = 250; |
The value of one variable to another | NbrOfBoys = NbrOfGirls; |
A value to an object’s member | Video.Category = L 'H' |
Assigning a variable to another is equivalent to making a
copy of that variable. As you assign a variable to another, you can assign one
object to another. Both objects must be recognizably equivalent types to the compiler.
Here is an example:
int main()
{
CFlower ^ flower = gcnew CFlower(L"Lilies", L"Pink", L"Bouquet", 45.65);
Show(flower);
Console::WriteLine(L"");
CFlower ^ inspiration;
inspiration = flower;
Show(inspiration);
Console::WriteLine(L"");
return 0;
}
This would produce:
Flower Type: Lilies Flower Color: Pink Arrangement: Bouquet Price: $45.65 Flower Type: Lilies Flower Color: Pink Arrangement: Bouquet Price: $45.65 Press any key to continue . . .
Notice that both orders display the same thing.
Using a Copy Constructor
|
Besides the default constructor, the compiler creates
another method called the copy constructor. This constructor is used for
operations such as copying an object into another.
Remember, we have seen that a variable could be initialized using the = symbol or
the parentheses. When you have two instances of a class such as:
CFlower ^ Inspiration, ^ Elegance;
you can assign one object to another like this:
Elegance = Inspiration;
This operation indeed assigns a copy of the Inspiration
flower to
the Elegance object. Behind the scenes, this transaction is handled by the copy
constructor. Like the default constructor, the compiler automatically creates a
copy constructor when an object is instantiated. Like the default constructor,
you can explicitly create a copy constructor; it has a different syntax although
it also holds the same name as the class. The syntax of the copy constructor.
ClassName(ObjectName ^ & Name); |
The copy constructor takes one argument, which is the same
as the class itself. When a copy is made, it holds and carries the building
construction of the object. This object is specified as the argument. As a copy
whose value still resides with the object, this argument should be passed as a
reference and it should not be modified. It is only used to pass a copy of the
object to the other objects that need it. Therefore, the argument should not be
modified. As a result, it should be declared as a constant. The syntax of the
copy constructor becomes:
ClassName(const ClassName^ & Name);
To copy one object to another, first create a copy
constructor:
public ref class CFlower
{
public:
String ^ Type;
String ^ Color;
String ^ Arrangement;
double UnitPrice;
CFlower() : Type(L"Roses"), Color(L"Red"),
Arrangement(L"Basket"), UnitPrice(35.95)
{
}
CFlower(String ^ type);
CFlower(String ^ type, String ^ color,
String ^ argn, double price);
CFlower(const CFlower ^ &copier);
};
To implement the copy constructor, at a minimum, assign a member variable
of the copy constructor to the equivalent member of the object:
CFlower::CFlower(const CFlower ^ &copier) { Type = copier->Type; Color = copier->Color; Arrangement = copier->Arrangement; UnitPrice = copier->UnitPrice; }
In some cases, instead of a one-to-one assignment of member
variables from one object to another, you can change how the target object would
receive the values.
Introduction
|
As opposed to a constructor, a destructor is called when a
program has finished using an object. A destructor does the
cleaning behind the scenes. Like the default constructor, the compiler always
creates a default destructor if you don't create one. Unlike the constructor,
the destructor cannot be overloaded. This means that, if you decide to create a
destructor, you can have only one. Like the default constructor, a destructor
also has the same name as its class. This time, the name of the destructor
starts with a tilde.
To create a destructor, type ~
followed by the name of the class. Here is an example:
public ref class CFlower
{
public:
String ^ Type;
String ^ Color;
String ^ Arrangement;
double UnitPrice;
CFlower() : Type(L"Roses"), Color(L"Red"),
Arrangement(L"Basket"), UnitPrice(35.95)
{
}
CFlower(String ^ type);
CFlower(String ^ type, String ^ color,
String ^ argn, double price);
CFlower(const CFlower ^ &copier);
~CFlower();
};
|
|
- Access the StoreItem.h header file
- To create a destructor, add the following method:
#pragma once using namespace System; namespace ElectronicsStore { public ref class CStoreItem { public: // An item whose characteristics are not (yet) known CStoreItem(void); // An item that is known by its make, model, and unit price CStoreItem(long itmNbr, String ^ make, String ^ model, double unitPrice); // An item that is known by its name and unit price CStoreItem(long itmNbr, String ^ name, double unitPrice); // An item completely defined CStoreItem(long itmNbr, __wchar_t category, String ^ make, String ^ model, double discountRate, double unitPrice); ~CStoreItem(); private: . . . No Change }; }
- Access the StoreITem.cpp source file and add the destructor as follows:
#include "StoreItem.h" using namespace System; namespace ElectronicsStore { . . . No Change CStoreItem::CStoreItem(long itmNbr, __wchar_t category, String ^ make, String ^ model, double discountRate, double unitPrice) : nbr(itmNbr), cat(category), mk(make), mdl(model), discount(discountRate), price(unitPrice) { } CStoreItem::~CStoreItem() { } . . . No Change }
- Execute the application to test it
- Close the DOS window
Object Destruction in the Native Heap
|
As done with a default constructor, you may not need to do
anything in the implementation of a destructor. In fact, when a program
terminates, the compiler can itself destroy all of the objects and variables
that your program had used. However, if you dynamically create some variable in
the constructor(s), using pointers, you can then delete or destroy them in the
destructor. If the variables were created as regular pointers, you can use the delete
operator.
Object Destruction and the Managed Heap
|
In C++/CLI, if you create a handle, the compiler would take
care of destroying it when the program terminates. This is the role of the
garbage collector. It determines when the object is not needed anymore instead
of you taking care of it. Still, if you want, you can create a handle in a
constructor and destroy it the destructor, using the delete operator.
Here is an example:
Header File: Circle.h |
#pragma once
namespace Geometry
{
public ref class CCircle
{
public:
CCircle();
~CCircle();
double ^ Radius;
double Area();
literal double Pi = 3.14159;
};
}
|
Source File: Circle.cpp |
#include "circle.h" namespace Geometry { CCircle::CCircle() { Radius = gcnew double(0.00); } CCircle::~CCircle() { delete Radius; } double CCircle::Area() { return *Radius * *Radius * Pi; } } |
Source File: Exercise.cpp |
#include "Circle.h" using namespace System; using namespace Geometry; CCircle ^ CreateCircle() { Console::Write(L"Enter the radius of the circle: "); double ^ rad = double::Parse(Console::ReadLine()); CCircle ^ circle = gcnew CCircle(); circle->Radius = rad; return circle; } void DescribeCircle(CCircle ^ round) { Console::WriteLine(L"Circle Description"); Console::WriteLine(L"Radius: {0:F}", round->Radius); Console::WriteLine(L"Area: {0:F}", round->Area()); } int main() { CCircle ^ figure = CreateCircle(); Console::WriteLine(); DescribeCircle(figure); Console::WriteLine(); return 0; } |
Here is an example of running the program:
Enter the radius of the circle: 48.12 Circle Description Radius: 48.12 Area: 7274.46 Press any key to continue . . .
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